Monday, April 3, 2017

PS3 emulator

The beta of the upcoming version of Whatsapp for Android includes, among other minor changes, a new feature that allows you to invite other users to a group chat by sending a link.


The app now includes a button at the top of the contact list that allows you to arm a group using this tool. Tapping on it generates a unique URL that can be shared in three ways: through a message in a third-party application, a QR code, or a physical NFC tag. These links can be revoked a posteriori to prevent others from joining the conversation.

The feature seems unhelpful for users who want to start groups with their friends, but can be much more convenient for companies that need to create conversations with a larger number of people, since they only need to send an email with the link to join.

Another feature revealed by users of the Whatsapp beta is the button to quickly share multimedia content. The feature was discovered in the iOS version, but would also come to Android.

Destiny codes and tricks to level up, improve armor and weapons

Destiny is one of the best current online games for PS4, PS3, Xbox One and Xbox 360. But in addition to various tricks for Destiny that help us raise our class, or race, and improve weapons and Armor, there are a number of codes for Destiny that will be very useful to us throughout the game.

Destiny: tricks to improve armor and weapons and level up fast
Improving weapons and armor in Destiny, it is best to make contracts easy and fast, these can do as many times as we want, and although it is a little repetitive, will certainly allow us to improve our character since every time we finish a mission and talk with NPC give us a reward that will allow us to improve the equipment, both the weapons and the armor we are wearing at the time.

To get a lot of Experience, XP on Destiny and level up fast, you can see the next video gameplay in which they explain how it is done.

In my group of friends, football was our passion. For years, no one ever missed the park appointment and our party almost daily. But one day a friend did not come down to play. Neither did it the next day, and so for a week. Neither took the phone from home or answered the phone.

Already worried, the group of friends managed to stand in the door of his house. We were greeted in a dressing gown and slippers. From the doorway, we watched the TV shimmer in the back of the room, and a PlayStation controller rested on the table before her. My friend had never left us thrown for anything, much less for a video game.

The Story of Final Fantasy VII Screenshot

But that was not a video game like any other. It was Final Fantasy VII, the title that bewitched an entire generation. Soon another friend stopped staying in the afternoon. And then another. We were not enough to make a team, we had to mix with other children. And although I had experience with fantastic RPGs (I had played Illusion of Time on Super Nintendo), I could not understand why that game whose previous installments were lost in time was more fun than a football match with neighborhood colleagues.

A few months later, summer vacations arrived. The group of friends broke up. And Final Fantasy VII went down in price and finally I was able to buy it in its Platinum version. I was determined to prove it, I was devoured by curiosity.

The Story of Final Fantasy VII Screenshot

Then I understood everything.

And today, come years later, I want to join the celebrations of the twentieth anniversary of the game that changed my life. Over time, I managed to become one of the locators of the Final Fantasy saga and today I continue to reside in Tokyo and visit their offices regularly. And it all began by testing the adventures of Cloud and company.

If you have a while, join me for the genesis of one of the most celebrated games by critics and fans of all time, Final Fantasy VII. The following article covers the creation of the original version of PlayStation, launched in Japan on January 31, 1997. With it we pay homage to the title that put the JRPG on the map, causing a perennial impact around the world, setting new standards of Production in the industry and becoming the mirror in which they still look at all the new Japanese role productions, including their older brothers in the series. This is the exciting story of the creation of Final Fantasy VII.

The Story of Final Fantasy VII

Final Fantasy VII was born as a small continuation project, that is, in 2D and pixel art for Super Nintendo. Before this route was eventually discarded Of the 3D, a team that already had two key names, Yoshinori Kitase (director of the previous delivery he repeated in the position) and Tetsuya Nomura (character designer and event planner) worked on the pre-production of the seventh installment of the Series for almost three months. Nothing was decided on the plot. This is the famous time when, in a first script, Hironobu Sakaguchi, father of the saga, suggested a detective story set in New York. The lack of staff for Chrono Trigger led the members of the pre-production team to separate, putting an end to a first approach to the project, mainly defined by trying to find a visual identity for the next installment of Final Fantasy.This is when they flood the market The new generation consoles.

The 3D graphics burst with force and Squaresoft is aware that you have to get used to the use of new graphic tools, although that supposes to abandon the pixelated style that so good result had given to him in Super Nintendo.La History of Final Fantasy VII ScreenshotBuy Computers with enough potential to develop such a large game in a three-dimensional environment would not come out for a few yen. But the reputation that had wrought the saga allowed not spare in expenses. Already from the outset, Final Fantasy VII was destined to make history. Squaresoft had the human, technical and technological potential to make it possible. Hironobu Sakaguchi begins to shape a dream of creating a technological mammoth.

Making use of the majority of resources of a company from which he had become executive vice president, he set the promising development guidelines and budgeted the 32-bit debut in a big way. Sakaguchi became obsessed with getting a title of such quality that took many members of the company along the path of bitterness, but in turn made sure that his team had all possible means to realize his vision. In spite of his administrative position, he became fully involved in the development of the game, projecting it side by side with Kitase. Sakaguchi had already directed four previous chapters and participated in many projects as a designer, which ensured that he had a respected voice in the creative field of the new game, although his corporate position also required him to apply hard time to respect deadlines, but above all , His ideas.

The Story of Final Fantasy VII ScreenshotSecond Stage. First tests with Silicon Graphics technology The second chapter of this story starts with the creation of a 3D technical demo, taking as models the characters of Final Fantasy VI (as happened with the first prototype for Super Nintendo). This demo aims at the team to take the pulse of the new technology and get enough confidence to opt for certain development tools. In 1994 nobody in Squaresoft was familiar with this new style of three-dimensional graphics and the general change that the Japanese industry was experiencing would change its reality forever. Kazuyuki Hashimoto (graphic section supervisor at FFVII) was erected as the savior who will bring to Squaresoft the knowledge necessary to get out of the technical quagmire in which he was immersed.

Shown personally by Sakaguchi, both were in charge of forming a team with which to lead the new visual direction of the company. With Silicon Graphics computers, the Final Fantasy VI: The Interactive CG game demo does not take long to see the light. Third stage. Farewell to Nintendo 64 Nintendo's new-generation console (codenamed Project Reality Ultra 64 at the time) was nothing short of a diaper at the time. With no technical specifications or development kits available at the moment, Hashimoto's team began working seriously with the powerful and expensive computers of Silicon Graphics hoping that they could then optimize for the new Nintendo machine once they had feedback from Kyoto.

What they never imagined is that many problems derived from this, such as the format of data storage in cartridge, would make the collaboration with Sony a necessity and would end many years of relationship with the great N. The History of Final Fantasy VII It was not memory, however, the only obstacle that Squaresoft encountered, but another concerning the use of cartridges: production costs. In an interview after the official "change of jacket" Sakaguchi was asked to explain the main reason why he had opted for PlayStation. The producer reported what we already knew, that it was customary that the games in cartridge cost about ten thousand yen (more than ten thousand pesetas of the time, or 60 euros) and that these prices stopped sales. With all the variety

Wednesday, February 1, 2017


Year by year, Madden NFL has been the indicator of one thing: the return of the football season. After a few years of pompous announcements and a lot of publicity about strong changes coming to the series, it seemed that EA Sports did not have much to offer in 2017, as the classic pre-game hype was forgotten. Apparently, it's just the opposite, and this year, Madden NFL arrives with great force.
Madden NFL 17, for the distracted, is an American football game that takes each of the elements of this spectacular sport to deliver that feeling of not only playing in a football league game, but also watching the match On TV with everything and commentators, extravagant presentations and multiple ways of giving you team statistics.

 In addition to the game, and as the Madden franchise has already accustomed us, we will find ways that allow us to make a race or demonstrate what we have learned by creating our own teams.
The gameplay of Madden NFL 17 has little change compared to past years. The adjustments that in previous years have focused on the offensive and defensive aspects have remained. On this occasion, the most notable change is the integration of a more consistent mini-game at the time of the tactic, either in the offensive or defensive.

 During this time, an icon will appear on the player, which you will have to press to avoid being tackled, or to tweak the player - depending on which position you play. There is also a greater emphasis on the movements that runners make such as turning, arm stretching, jumping and so on, but now, by squeezing the left trigger, the player makes a more immediate move which is risky but useful.

One of the biggest changes this year is when kicking, either in clearing or a field goal. Here it seems that there is a return to an old system where you leave aside the movement of the stick that simulated the kick and we move to a power bar where we will have to press A or X - depending on the console - to delimit the force of the shot. Although something simple at the time of making a field goal, during the punts can be made other movements, such as let the ball in the air or give it some effect.

Finally, the other added point for the kicks is given on the defensive side, where now the game opens the possibility of blocking the field goal kicks. That there is freedom does not mean that it is something that can be done constantly, since neither in the real game happens so regularly. Although the game itself seems to indicate that it is something simple, throughout the game time for the review, I could never achieve it. Maybe it will be a question of practice and time.

As for the game modes we have Madden Ultimate Team and Draft Champions, which did not suffer from so many changes, which, the last remains identical to last year. Madden Ultimate Team added some personalization options and perhaps the biggest detail is the change from Style to Chemistry, which will help to get the best chemistry to have the equipment, will increase the attributes. At the end of the day is the same but with a different name.

As for the main mode, the Franchise mode, this time is based on the decision making you can take as a coach, player or owner. No matter what you choose to be, you will have to set yourself a goal for the season, the bigger and riskier it will be, the rewards will be, as well as the consequences of not achieving them. As a coach there are many options and tasks to do related to the team, from exchanges, contract renewals, players and others.

 The customization of the players is also another point that is added, making the smallest changes can be made. When playing, there is also an option that allows you to advance the time of the game to focus on the key moments, where important decisions have a greater weight. This definitely helps you to keep moving forward in the seasons to focus on creating a dynasty of your team. Of course, if you want to continue playing every second of the games, you can keep doing it.

In the visual section we have few changes compared to the version of last year, although it is the details that simulate the transmission that really stands out. During the games you will see how the other games in the league advance, which gives some realism and that in the final weeks can pressure or relieve you as the other teams of your conference go. There are also new video entries and screen elements that give the effect of watching the game on television. This makes it look great, but it makes loading times extremely long. madden nfl hack

Of course, there are still one or another visual bug, such as players who seem to float, or players feel somewhat clumsy, but minimal. Speaking of the presentation, we have two new commentators, Brandon Gaudin and Charles Davis, who have a more interesting level when narrating the games. It should be mentioned the comments that Charles Davis are good, refer to certain players and events of past seasons, but after a few games, one finds himself hearing the same comment over and over again, making that joke that sounded so good the first time , Stop being so funny afterwards. It may be too early to complain about the story, as Madden NFL 17 will be updated weekly to deliver new comments, which will surely make the game feel cooler. VEDICTOMeas beyond feeling a version that brings many important changes, Madden NFL 17 feels like the version that finally polishes the details and finds a balance in its offensive and defensive modes. Through its game modes, the title offers different challenges for players to be entertained.

Friends, The Madden Curse. This paranormal event occurs almost annually since 2004 and consists of the player who is chosen to appear on the cover of the football video game ends, no matter the cause, injured in the season in which the game comes to the sale. The victim of this year was Rob Gronkowski of the New England Patriots.